FIFA 15 has done appreciably able-bodied in the sales administration yet afresh this year, advance its attendance at the top of bold archive beyond the apple with advancing regularity. But analytical acclamation both industry and association awarded accept been added difficult to accumulate this time around, with PES 2015 far and abroad burglary that limelight. Even a allotment of ourselves actuality at Futhead to a degree.
So what does FIFA 16 need to be to take both the commercial and critical crowns this year? For me it needs to be just one thing; simple.
First and foremost FIFA’s gameplay development team have worked absolute wonders over the last eight years, taking the truly woeful FIFA 06/07 all the way through to the living, breathing football interpretation we say today. FIFA 15 is not without fault of course, but FIFA has come an awful long way since those dark times and before I proceed, it’s well worth remembering that.
But during that aeon of accelerated evolutionary gameplay development, and abstruse advance something got lost. Whatever FIFA stands for, whatever EA’s ‘vision’ for what FIFA is, has boring been breakable by the arduous weight of affection additions over that time. Pro Passing, 360 Dribble, Elite Technique, The Appulse Engine, Pure Shot, Aboriginal Touch Control, Attacking Intelligence, Complete Dribbling to name just a few of the endless fizz words, which accept fabricated both ample and baby changes to what happens if we cantankerous the agenda white line.
EA’s change control around code will no doubt be extremely well established, but even they won’t truly understand how they got from FIFA 09, to FIFA 15 because those worlds are now poles apart. And it’s those forgotten journeys and lessons learnt between old FIFA's which I feel are starting to impact today's game. FIFA has grown exponentially, faster than anyone could have ever anticipated, and the game feels like it’s starting to creak under its own weight.
FIFA 15’s metacritic was 82, FIFA 14’s was 87, FIFA 13’s was 88, FIFA 12’s was 90, FIFA 11’s 89 and FIFA 10’s a record 91. That’s a fairly sharp dip this year and personally I feel it’s a bit of a wake-up call for EA to actually say “stop”. It’s an incredibly difficult thing to do in an industry as pressurised as this, but sometimes just stopping the bandwagon is the best thing you can do. Especially when your game is on an annual release cycle, because you only really get 9 months of unhindered development time, and that gets eaten up faster than FIFA sells.
What I think EA need to do is take FIFA back to basics. Really crystallising what makes football as a sport, and FIFA as a game tick, stripping everything else away and only adding back in what truly matters. For me the fundamentals of enjoyable football gameplay boil down to three things, biomechanics, passing and positioning. If those three things aren't right, then little else works when it comes to football gaming. Oddly enough, FIFA has gotten by without adequate positioning logic for as long as I can remember, but it’s underdevelopment is undoubtedly at the heart of many of the games issues.
This is not me suggesting, that FIFA needs to be scrapped (far from it) because many of its systems like ball physics for example are first rate, and would happily grace any sports simulation. But beneath that, the fundamental layers of the game need a new perspective. FIFA (as I've already written) can learn a number of key lessons from the recent PES 2015, and there's certainly no shame in that. EA have always seemed reluctant to reduce FIFA’s speed of motion because it might detract from ‘mass appeal’ but every FIFA YouTuber under the sun, has credited PES for its more methodical approach. They’re normally held up (incorrectly) as the stereotypical ‘arcade’ FIFA fans, and even they liked something more rooted in realism. A false assumption if ever there was one.
We all bandy our own needs and wants at EA every year, and some of it is in fact valid, and in fact needed. But there’s a analytical antithesis to be addled here, which in fact requires EA to minimise alfresco access (to a degree) and just accomplish the football bold they wish to make. After annoying about abashing the accumulation bazaar (which for the a lot of allotment doesn’t apperceive what it wants anyway) and just accomplish the best football bold they can afraid to a amount eyes agnate to the one that was set out all those years ago, at the axis of the course about FIFA 08. Creative ascendancy and individual eyes is so important aural the arts (and gaming is an art) and it’s that atypical administration which I feel has been missing the endure few years.
Most things move in cycles, and FIFA for me feels like it’s coming to the end of a long and monumentally successful one right now. And as series fans we can only hope that FIFA 16 marks the beginning of something new, because another year of the same with a rejuvenated rival chasing hard, may represent the franchises most difficult year to date. Whatever went on strategically around the time of FIFA 08 and EA’s preparation for what was then ‘the next generation of consoles’ needs to be the blueprint for FIFA on next-gen consoles now, and it needs to happen fast, because only then will we see a truly new FIFA.
The next generation of console hardware has allowed Electronic Arts to experiment with a ton of different techniques. In the video users actually get to see the developer model players hair in ways to match their real life counterpart. Thanks to lighting and resolution upgrades EA says that FIFA 15 buyers should expect players to look more lifelike. Those who watch closely will also notice that player’s breath and their hair moves.
By reading this sub and watching the market, I’ve come up with a few basic fundamentals for trading. This post will not tell you exactly which player to buy, but how to figure it out for yourself. Most of these are logic and basic economics.
FIFA 15 is set to launch on most platforms except Wii U on September 26. A new trailer for FIFA 15 from EA Sports has been released, showcasing the brand-new next-gen visuals you’ll see in this year’s game. The footage, captured from a work-in-progress version of FIFA 15, shows the new pitch degradation, player models and ‘living’ stadiums.
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